Because linux doesn’t have deprecated opengl, doesn’t run their own proprietary api for gpu instead of implementing vulkan and last but not least because linux does still have support for 32bit application.
Although macOS holds a high market share, it holds a smaller percentage of Steam users than Linux right now. Essentially, there’s more people on Linux known to buy games than on Mac (at least on Steam).
MacOS holds a nearly 30% market share and few game developers give a shit about publishing their games on Mac. Why would Linux be any different?
Apple is notorios about being anti-gaming, yet many games support it while not supporting linux. Don’t know the actual stats though.
Are you including iPhones in this market share?
Because linux doesn’t have deprecated opengl, doesn’t run their own proprietary api for gpu instead of implementing vulkan and last but not least because linux does still have support for 32bit application.
Although macOS holds a high market share, it holds a smaller percentage of Steam users than Linux right now. Essentially, there’s more people on Linux known to buy games than on Mac (at least on Steam).
30%? Wtf is the source