• It’s not really a great sign for the developers if their game doesn’t have a ton of replay value I imagine. Consider Skyrim, it’s the same general type of game, but people play that game over and over and make modifications to it to keep it fresh and enjoyable even now, and as a result Bethesda has been able to resell it for other platforms or with extra content or related merch for years, because people like it enough to keep coming back. If Starfield isn’t managing the same despite being the same sort of game from the same company, then that both serves as a warning to those who haven’t gotten it yet that the game probably isn’t as enjoyable by comparison, and also doesn’t give the devs as much incentive to keep making any improvements to it.

      • As I understand it, Starfield was supposed to be played for a long time. They literally made the game loop for this reason.

        You finish the game by “going to a new universe” and starting over.

    • Starfield was very bland and had very limited dialogue/storyline in comparison to skyrim, but skyrim was so repetitive and boring with so much of the game being spent in similar looking dungeons fighting drauger…

      Even with mods, I never made it through a second playthrough because the gameplay just fizzled with the boring dungeon-crawling required for so many questlines/words of power.

      At least in oblivion, most of the caves/oblivion gates were totally optional. So much of skyrim is spent in boring ass dungeons…

      This isn’t an argument for Starfield replayability tho. Starfield doesn’t have enough storyline for much replayability. Felt so bare bones in comparison to skyrim or any other Bethesda game.