• I think a big problem is (as of the last time I checked) the complete lack of anyone making practical things for VR. Not saying that everything needs to be practical to justify its existence but, I think that VR companies have been continually trying to skip ahead to the equivalent of where computing is now, ignoring the history of computers being primarily targeted to research and practical applications before they were adopted en masse and provided a lucrative market. So, instead, they just keep making glorified tech demos, hoping that someone else will do the hard work and they can rake in easy money by forcing them through app stores.

      TL;DR: I think that short-sighted, profit-driven decision making is the reason that VR isn’t yet anything more than a niche.

    • I think I struggled to get to 20 hours, and now the things just a dust catcher in the living room, forever in the way. I couldn’t play it for more than 10 minutes without feeling like I was going to hurl, with the exception of 3 games (Resident Evil 7, which was awesome, Blood and Truth, which was also awesome, and that headbanging ball at the wall game the thing launched with, which was weirdly addicting and awesome). Even with those games, I could do an hour max, and it still made me queasy. That whole screen door thing was what did it, plus the blurry graphics and the lack of fresh air inside it. I’m sure the newer VR headsets are a lot better, but every time I walk by the dust catcher in the living room, I’m reminded to be wiser with my money.