Professional game makers care very much about how Unity operates as a business these days.
- fracture [he/him] ( @fracture@beehaw.org ) 4•14 hours ago
not until they’ve unionized ✊
- soulsource ( @soulsource@discuss.tchncs.de ) 16•2 days ago
I am not in the position to decide which tech we use at the studio, however, as a Senior my voice is certainly heard when it comes to tech decisions.
And for Unity I can only say: No tech is worth the risk of dealing with such a shady company.
- SatouKazuma ( @SatouKazuma@programming.dev ) 6•2 days ago
Well said, though I’d love to know how you managed to promote to senior. I’m stuck in the leadup to that promotion.
- soulsource ( @soulsource@discuss.tchncs.de ) 6•2 days ago
Oh, that just happened. We didn’t have established processes for promotions for a very long time. The company was a tiny startup when I joined (quite literally in the cellar of the company founder’s place), with a really flat hierarchy and no distinction in seniority.
At the point when the company started to set up a formal process for promotions, I had already been there for so long, that I was considered one of the most experienced people, and that’s how I ended up being filed under “senior coders” in the employee list basically since that category existed… It also was a bit weird, as that happened to coincide with all the COVID lockdown chaos, and I never had a formal promotion talk, just an email with an amandment to my contract, which I didn’t even read too carefully, so I didn’t realize at first that this was not just the yearly pay increase 😉.
Oh, and believe me, the impostor syndrome is strong with me. I would not have promoted me to that role.
- SatouKazuma ( @SatouKazuma@programming.dev ) 1•10 hours ago
I’m in a megafirm you’ve probably heard of, but I’ve been in this role for my third and fourth YoE, so I’m wondering how long it should take me to get to mid-level/senior.
- Linkyu ( @Linkyu@lemmy.blahaj.zone ) 18•2 days ago
That’s a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.
- tiredofsametab ( @tiredofsametab@fedia.io ) 10•2 days ago
I played with Unity a bit and have a pretty fleshed out game idea. I can do the dev side on my own with placeholder assets when I finally have the time to sit down and do it, but there’s no way I’m doing Unity after the way they treated their customers. Same with Unreal because of my distaste for Epic.
- TechieDamien ( @TechieDamien@lemmy.ml ) 5•2 days ago
If you haven’t heard of it, try giving Godot a go.
- tiredofsametab ( @tiredofsametab@fedia.io ) 1•2 days ago
I did a little before I got busy. It seems alright for my needs. Thanks!
@BrikoX Not me. Now that they have told the world that their terms of service only bind their customers and not Unity, how can they ever be trusted again? Every word that you agree to when licensing under Unity must be considered a lie; you’re really just agreeing to whatever they say at any point in the future, forever.
- Gamma ( @GammaGames@beehaw.org ) English2•2 days ago
Looks useful for movie studios!