On desktop, I use the AI-designed Halmak Keyboard, and its had great results.

Rather than manually picking letter positions, Halmak was designed by an evolutionary algorithm, based on a given set of criteria, and sample text.

I designed the original english thumb-key layout manually, with trial-and-error, and based essentially on 3 criteria:

  • Letter frequency
  • Alternating thumbs
  • Thumbs come from the bottom corners, so lower and edge tiles are easier than higher.

But I did not take into account things like digrams / trigrams, and I don’t know enough about evolutionary algorithms to do it.

Would anyone be interested in tackling this problem?

  • I’d be willing to give it a try. Have you done any work on the hand movement model, like he shows at 2:06 in the video you posted? Mine would be different from yours, since I type with just one thumb.

    The important part is how much time it takes to type key 1 after typing key 2, right? Maybe just logs of people typing with time stamps for every key or something? Then I could make a map to teach the AI with.

    Are you particularly attached to the evolutionary algorithm? I might try a few different ones.

  •  SoftBun   ( @SoftBun@lemmy.ml ) 
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    11 year ago

    I’m not a programmer but there is this open source tool called genkey, which can generate desktop keyboard layouts. Maybe it could be somehow adapted for generating 3x3 layouts.

    I hope it helps in someway.