Cross-posted from the above:
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but extremely not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have zero relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
I got some great responses from the luminary @aeva@mastodon.gamedev.place and @mcc@mastodon.social (fantastic thread linked above) amounting to ‘just learn Unity’; so that’s definitely leading my todo list at the moment; WebGPU and Godot also came up …