- cross-posted to:
- foss
It’s happening folks
- recursive_recursion [they/them] ( @recursive_recursion@programming.dev ) English10•6 months ago
:D
he’s back!🎉
- onlinepersona ( @onlinepersona@programming.dev ) English8•6 months ago
Could somebody with a youtube account ask him to upload these to https://tilvids.com or some other peertube place too? Would be sweet.
- Echo Dot ( @echodot@feddit.uk ) 4•6 months ago
You don’t need a YouTube account to be able to watch YouTube you can just follow the link. Although honestly I don’t understand the hate for YT. I mean sure the ads are annoying but ad blockers exist and still work, despite all of Google’s machinations.
- onlinepersona ( @onlinepersona@programming.dev ) English1•6 months ago
It’s about privacy and creating a federated alternative to youtube, just like lemmy is a federated alternative to reddit.
- Gamma ( @GammaGames@beehaw.org ) English1•6 months ago
How much does something like that cost to run? It would be awesome if I could watch the free curiosity stream and nebula on the platform
- onlinepersona ( @onlinepersona@programming.dev ) English2•6 months ago
@tilvids@mstdn.social probably can provide more information. But you can also look at a few instances. Some do list their running costs and ask for donations.
- R00bot ( @R00bot@lemmy.blahaj.zone ) 6•6 months ago
Fuck yes. Planning to follow all these tutorials as they come out. Have a game idea I’d love to make a reality. Itching to just make anything though.
- popcar2 ( @popcar2@programming.dev ) 5•6 months ago
Just skimmed the video, it’s pretty good! Provides a good crash course for people to just start making a platformer, it definitely skims some important topics like physics layers or how to properly use tilemaps, but I expect follow up videos to start explaining things more.
- DarkThoughts ( @DarkThoughts@fedia.io ) 1•6 months ago
Not entirely through the whole video yet but so far it seems easy enough to follow without much if any background knowledge. Some of those Godot tools, especially the 2D related ones shown, are something I wish RPG Maker would’ve expanded upon instead of adding the whole Ruby scripting thing, which to me always felt going against the whole spirit & point of the engine. Maybe visual programming can, in the future, become some sort of slightly advanced substitute / replacement for those struggling with learning programming languages.