From the article

Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.

  •  blindbunny   ( @blindbunny@lemmy.ml ) 
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    2 months ago

    There was news that battlefield one would stop working because they were implementing fairfight(?) but it’s still working and someone in game chat told me it wasn’t kernel level in battlefield one version of the anti cheat. Any facts to this?

  •  _____   ( @_____@lemm.ee ) 
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    82 months ago

    As a long time cs gamer I approve of this change but I warn ye regardless that there is no alternative or viable solution to actually stop cheaters right now.

    And if you’ve only heard stories and don’t really experience cs (vac kind of does nothing)

    Ive kept track of players for months/years who have not been banned. I find it strange that they eventually do get banned several months after cheating. It took one account nearly 2 years to get banned.

    I hope that a clever solution comes out, a man can dream right ?

    • well… you see back in my day we had cool bros in “clans” running their servers mostly paying for it themselves with some donations. admins would boot bad faith actors as needed.

      then something happened to that model… and here we are now… FPS genre has no been the same IMHO

      • Self moderation has been way more effective at controlling cheaters than automated systems. Counterstrike did some good with overwatch and phone verification but I’ve always enjoyed manual server moderation if it’s maintained.

    •  Julian   ( @julianh@lemm.ee ) 
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      72 months ago

      Csgo and 2 have a “trust” system to keep track of player behavior and put you in games with others of similar trust value. So if you get reported often or have a history of bad behavior, you’re more likely to be put in games with other bad actors, and vice versa. Idk how effective it is though.

      Honestly there isn’t a great solution, which is kind of why I avoid competitive multiplayer games. Even kernel level anticheats can be circumvented.

      The nice thing about vac is that theres pretty much no false positives. And valve will occasionally update it, catching a ton of cheaters off guard and getting them banned.

  • I wouldn’t get my hopes up. Them announcing something like this looks good PR-wise, so they’ll do it, even if they don’t actually expect this effort to lead to anything.

    But even if they do implement such an API, companies won’t start adopting this API until its capabilities are roughly comparable to the kernel-level solution AND it’s available on most Windows systems in the wild. So, we’re likely talking more than a decade before this sees sufficient adoption…

    • A locked down Windows “gaming OS” is probably what Xbox wants to go towards in some respects. It gives Microsoft the walled garden that they want, can lock out Valve as much as they fancy, and will likely be paired with some new APIs to set back Proton/WINE a few years. Hell, they could even still release XBOX hardware for that niche.

      •  Blxter   ( @Blxter@lemmy.zip ) 
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        12 months ago

        I can definitely see Microsoft releasing a “gaming os” that will lock down your PC and basically make it a console in all but name. I would be surprised if it’s not in the works already for a handheld device.