geekwithsoul ( @geekwithsoul@lemm.ee ) 60•6 months agoSounds more like “We’ve tried nothing, and we’re all out of ideas!”
callouscomic ( @callouscomic@lemm.ee ) 57•6 months agoHave they played their own games?
Bethesda RPGs are fun. But I’d say they are far from “perfectly tuned.” Always found them to be wonky, clunky, bug-riddled.
When was the last RPG they released that didn’t require tons of patching?
Dippy ( @Dippy@beehaw.org ) 19•6 months agoIt was 10 years into playing Skyrim on my 4th medium of playing it that learned the courier wasn’t supposed to be naked. I thought it was a comment on his poverty or something
Dragon Rider (drag) ( @dragonfucker@lemmy.nz ) 9•6 months agoGot something to deliver. Your hands only.
callouscomic ( @callouscomic@lemm.ee ) 3•6 months agoMan, this sounds wildly different picturing him naked.
UpperBroccoli ( @UpperBroccoli@lemmy.blahaj.zone ) 2•6 months agoWhen was the last RPG they released that didn’t require tons of patching?
I would have said “that terminator game they made in the early 90s” but that is hardly an RPG :)
zod000 ( @zod000@lemmy.ml ) 1•6 months agoI don’t recall Arena having many patches, but since there wasn’t a great way to distribute patches back then, they probably had no choice but to get their shit at least mostly stable before shipping.
UpperBroccoli ( @UpperBroccoli@lemmy.blahaj.zone ) 1•6 months ago“Memory list blown” was my constant companion 😫
SplashJackson ( @SplashJackson@lemmy.ca ) 29•6 months agoPerfectly tuned to only release one buggy-ass game a decade?
ARk ( @ARk@lemm.ee ) 28•6 months agoPerfectly tuned to churn out mediocre crap. Checks out.
warm ( @warm@kbin.earth ) 19•6 months agoThey just dont want to invest the time to overhaul the engine or start from scratch. Even Call of Duty managed to do this.
TexMexBazooka ( @TexMexBazooka@lemm.ee ) 8•6 months ago“Even one of the largest and most well funded game franchises in history did this”
warm ( @warm@kbin.earth ) 8•6 months agoCall of Duty is known for recycling as much as possible to pump out yearly games, I was actually surprised to hear they convinced management to give them time to rebuild the engine.
Besides, doesn’t Bethesda Game Studios have more employees than Infinity Ward?
vasametropolis ( @vasametropolis@lemm.ee ) 5•6 months agoElder Scrolls probably fits this category as well - not as much as Call of Duty but Bethesda probably has amongst the best RPG sales of anyone. They sold a hilarious number of copies of Skyrim alone.
🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆 ( @Kolanaki@yiffit.net ) 19•6 months agoI think they (and by that I mean management) just don’t want to spend the time getting the developers themselves up to speed on a new system. They’ve used the current one for so damn long, they likely based all scheduling on the fact that most of the people working there know it inside and out.
They’ve probably also put considerable work into the next project already and don’t want to start over.
switchboard_pete ( @switchboard_pete@fedia.io ) 25•6 months agoThey’ve probably also put considerable work into the next project already
fallout 4 was 9 years ago, and people wanted them to switch to a new engine then
you’re right, of course, but good lord have they had ample time to course correct since then
shnizmuffin ( @shnizmuffin@lemmy.inbutts.lol ) 14•6 months agoThe train in fallout 3 was just a guy with a train for a head running along a track
Stepos Venzny ( @SteposVenzny@beehaw.org ) 8•6 months agoThat may be silly to think about but it worked.
Altima NEO ( @altima_neo@lemmy.zip ) 7•6 months agoPeople wanted them to switch to a new engine for Skyrim. They claimed they were using a new engine, but it was the same old pig with makeup.
Magiilaro ( @DarkMetatron@feddit.org ) 2•6 months agoYes, and Unreal Engine 5 is still the same old pig with makeup Unreal 1 Engine from decades past. Same logic
addie ( @addie@feddit.uk ) 19•6 months agoWell; you could use that engine to produce something well-written, deep and interesting like New Vegas, but that still got dinged for being an absurdly bug-ridden release with serious performance issues. It was great despite the engine, not because.
There’s some slightly-shonky open world engines that support some really impressive RPGs (eg. Baldur’s Gate 3 on the Divinity engine - looks great but performance is arseholes) and some very impressive open-world engines that support some lightweight RPGs (eg. Horizon Forbidden West on the Decima engine - looks great and smooth as butter). And then you’ve got the Creation engine, which looks terrible and has terrible performance, and which runs bugs and glitches in a way that combines into (usually) very shallow RPGs.
switchboard_pete ( @switchboard_pete@fedia.io ) 17•6 months agojosh sawyer has said their engine has the best content creation pipeline he’s worked with, which is probably why they’re reluctant to give it up
but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn’t try to get space-to-surface flight working, but evidently the engine didn’t let them…which is more or less the same story as every other time they’ve tried to break out of the mold they’ve carved for themselves. it always ends up a janky mess.
whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they’re always just grafted on, rather than being interwoven with existing systems.
Zink ( @Zink@programming.dev ) 14•6 months agoBethesda. Guys. Gather ‘round.
I really love your types of games. I admit I haven’t played through all of the most recent ones, but I’ve structured my PC builds around the Elder Scrolls series since Morrowind. I took 100 hours to play through Skyrim, then I took 200 hours to play through Skyrim VR. And you can tell business daddy that I even used a WMR headset to do it.
Your engine has enabled some great gaming experiences for me. I am not writing this comment to shit on your engine. Thank you for making it.
But we should all be clear with each other that to suggest it is “perfectly tuned” in any meaningful way makes you sound like you’ve lost touch with reality. I get that the dev tools and your process may be nice behind the scenes, but from the consumer side, damn no.
jonsnothere ( @jonsnothere@beehaw.org ) 5•6 months agoI do think they have a point: there’s not many other engines I can think of that are quite as ‘tangible’ as theirs. Every object has its physical place in the world and can be picked up, manipulated,… in a way that’s unlike other engines where the world just feels more static.
Zozano ( @Zozano@lemy.lol ) 3•6 months agoBethesda, my hand is perfectly tuned for my dick.
That doesn’t mean it’s preferable to a moist orifice.