• Can anyone tell me where handhelds are supposed to go from here? Truly. I can’t really see what can be improved from the perspective of the Steam Deck - all the things that come from a next gen device seem a bit antithetical to how the portable device functions. Better specs to make use of the better screen (HZ+resolution) mean a bigger battery and more weight, so…

    The OG Deck is about as heavy as any portable should ever be, the OLED is noticeably lighter. So are the console wars shifting to handhelds in the next gen hardware packaging competition? The future of the gaming industry is just making more powerful Nintendo Switches?

    Note: I’m not against more handhelds being out there. I just genuinely don’t see where they can really improve from here in any meaningful way after the next screen improvement

    • as a steam deck user, who would like to use it during shortish transits (20 minutes per ride) i’d like it to be a good bit smaller. the size of the ayn odin 2 mini would be ideal, with slightly recessed sticks, so you could easily pull it out of the backpack and put it back in quickly. yes, that’s conflicting with others who would like to have a bigger screen, using it more like a travel console being tied to wall power, but that’s personal preference.
      outside of the usual spec bumps, that’s all i could think of in terms of upgrades for the deck.

    • This is mainly just looking at it being different consoles in the space. The Switch 2/PS handheld/Xbox handheld won’t have to compete on who has the best hardware, for Nintendo games you get the switch, PS games the PSP, and game pass you get the Xbox.

      As for future PC handhelds, there will be linear improvements (better performance, better battery life, etc), different UI options (SteamOS versus windows with some program slapped on top), and different use cases (smaller more portable devices, etc).

  •  termus   ( @termus@beehaw.org ) 
    link
    fedilink
    English
    82 days ago

    MS and Sony can push their handhelds, but I’m not looking for a locked down device to play games on. The reason the Steam Deck was such a sell for me was that it is a full PC. That I can do what I want with. I don’t want “mobile” or console gaming, because they have turned them into predatory micro-transaction mess.

  • People are 100% ignoring that going mobile is a red herring for the fact graphical fidelity is becoming increasingly expensive and publishers need an excuse to divest from lifelike game worlds and graphics. It’s the perfect excuse to go back to stylized games like SOTC or HiFiRush without antagonising the CoD and FiFA type crowds that send death threats when the recoil changes left 0,01mm in the latest update, or when there’s women as protagonists.

    • Honestly good. Graphics now have honestly gotten so bad with efficiency. We have hardware 10x more powerful and games that run 20x worse and have artifacting from forced TAA. Not every game but a lot are looking less clear, more blurry, with way better textures and resolution but just simply run like absolute shit. And for what? best example I can think of off the top of my head is csgo to CS2. Looks a little better yeah, but going from being able to be played on a core 2 duo integrated graphics to barely running for me when I had 16GB of ram and an rx 5500 that’s crazy. It doesn’t look that much better to run that much worse

    • Graphical fidelity isn’t becoming more expensive, games (generally AA and AAA that target ‘realistic’ graphics) are just increasingly botch jobs. Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.

      What has this got to do with handhelds though? Handhelds will require studios to actually make their games properly again (I hope).

      • “Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.”

        This, as a generalisation, is not true. A critical example is Demon’s Souls (2009 vs 2020) which was quite the transformation. Nevertheless, I do agree that games have been increasingly becoming more demanding of hardware for very little pay off in terms of visual quality. One can thank NVIDIA for that. At any rate, due to said visual fidelity and graphical demands, AAA games are now hitting 9 figures in development costs which is problematic. Furthermore, the gameplay loops have seen very little evolution in the AAA space whereas companies keep dumping wads of cash on dubious graphical technology like path tracing (which we’ve seen before, those of us who were here for Giants and Larrabee). Pathtracing brings nothing to the table in terms of gameplay and is basically a tech demo to convince people to buy overpriced hardware (in terms of efficiency). Handheld on the other hand has driven people to games like balatro, vampire survivors, valheim, etc, that have very little in terms of graphical fidelity but have well crafted gameplay loops. I think that’s the market Sony is eying.

        • It is more and more true as each developer looking for them shiny games switch to UE5 and dont bother replacing its shitty ghosting and blurry TAA and ML upscaling crap.

          • UE5 is amazing but publishers think you give middleware to a dev team and they can make a baller game like if it were a powerpoint presentation. They have laid off a significant portion of the accumulated know how to save some pennies (and because some people took advantage of some movements to take vengeance upon people like Avelone) and now they are staffed by people who are very inexperienced and frankly, untalented. To further the problems, one of the dirty secrets of the industry was to offload large swathes of the work to code monkeys from low income regions, again, to save cash. Now we’re at a point where most of the talent that survived the great purge is either captive at large publishers or working with indies. We severely lack AA games that were always scratching a very specific population’s itch (except for 4x and grand strategy, boys be eating well).