- cross-posted to:
- linux_gaming@lemmy.ml
- gaming@lemmy.ml
The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of installation numbers, according to a new report.
- BluJay320 ( @BluJay320@lemmy.blahaj.zone ) English4•10 months ago
They did too much damage already. They’ve lost all developer trust, and deserve to crash and burn for this
- Excrubulent ( @Excrubulent@slrpnk.net ) English3•10 months ago
Honestly at this point just the peace of mind of working in a FOSS engine and not under a corporation that can do this whenever is enough to motivate me to learn godot. I’ve got some prototypes I can port into that engine to learn on, it might even be some good motivation to start integrating them into a single project.
- wave_walnut ( @wave_walnut@kbin.social ) 2•10 months ago
This price change would be not for gaming industry gains, but for the capitalist’s private appetite. Unity engine would be added unneccesary features for it.