•  Hazzard   ( @Hazzard@lemm.ee ) 
    link
    fedilink
    arrow-up
    18
    ·
    2 years ago

    Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.

  • Even after this walk back, the whole situation still sucks for everybody but Unity. Even the part about removing the “requirement to use the Made with Unity splash screen” bit seems like blatant self-preservation more than capitulation. They’ve got to be aware that there are probably consumers out there willing to boycott any game with that splash screen, leading to lower install numbers. I’m not in game dev, so I’m just talking out of my ass, but it doesn’t seem like studios are really bothered by including those pre-roll splash screens all that much.