sammytheman666 ( @sammytheman666@ttrpg.network ) 16•2 years agoWhich is why, when you’re a good DM, you also create a homebrew upgrading material so that your player making good roleplaying and rp combat with his family weapon keeps it and upgrades it throught the adventure.
For players that do this backstory idea : when you find a new better weapon, ask your DM if it would be possible to use parts of it on your own weapon for RP reasons.
There is no downside to this. Unless you count destroying a weapon. But normal ass weapons’s value is not IMO good enough to stop the idea entirely.
CeruleanRuin ( @CeruleanRuin@lemmings.world ) English8•2 years agoThis is why I prefer the paradigm of upgrading weapons, rather than just trading them in. An heirloom weapon with a history is soooo much cooler than just some random artifact harvested from a loot table.
You just provide the party with a magical smithing mechanic (flavor to your preference), and whenever they’d find a weapon, it’s a smithy runestone or whatever, and they can use it to upgrade or change the properties of their existing weapon.
macniel ( @DmMacniel@feddit.de ) 8•2 years agoPotency Runes :)
Ahdok ( @ahdok@ttrpg.network ) 7•2 years agoTechnically speaking, whenever you pick up a new axe, that’s +1 axe.
Just tape them together for double the chopping power.
Lag_Incarnate ( @Lag_Incarnate@ttrpg.network ) English5•2 years agoNow I can pass down BOTH axes for generations!
Reil ( @Reil@beehaw.org ) English4•2 years agoTime to Grandfather’s Axe that. Take the +1 head and put it on your shaft.
(I know the +1 makes it magical, so you can’t just ‘destroy’ the axe like that but shhh)
Amuck7157 ( @Amuck7157@lemm.ee ) English3•2 years agoRelics relics relics. Worth the effort for this reason
Marchioness ( @Marchioness@ttrpg.network ) 3•2 years agoSentimentality is for elves.