The company behind Fortnite is currently in a legal fight against Google over in-app fees

  • In my eyes, part of the reason for this is that they forgot a key element of penetrating a market… you need a potential customer base that is actually displeased with the current available solutions and is actually looking for an alternative. And, by and large, the current storefronts had done a good enough work of pleasing their customer base that, when the Epic Store rolled out, few people were actively looking for a switch, to the point that no bonuses or goodies or exclusives that Epic offered could outweight the friction of moving from a platform that was perfectly serviceable, please and thank you.

    The whole thing was just mistimed. They should have waited to see if Steam committed some sort of fuck up. They should have waited for some type of negative sentiment. I don’t know. I know that developers did feel displeased with some of the conditions on Steam, but Epic could only do so much to win them over with 88%'s and paid guarantees and what have you, when they couldn’t offer them the most important thing: a paying customer base.

  •  NightOwl   ( @NightOwl@lemmy.one ) 
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    1211 months ago

    They started out pissing off Steam users with Metro Exodus going exclusives and pulling it from Steam. Not a great first impression and a lasting one at that. Not everyone will care and will buy from epic, but alienating a whole bunch of Steam’s core users off the bat is probably going to ensure they’ll never win them over.

    I claim games from epic and have bought from even origin and uplay, but I’ll probably never spend any money at epic.

    •  NightOwl   ( @NightOwl@lemmy.one ) 
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      011 months ago

      I’m surprised since I’d assume most people don’t care where games are from and just buy it from whatever launcher. At least that’s what people claimed throughout the years.

      • I don’t think anyone has claimed that ever. Having all my games spread across 8 different libraries is a pain in the ass. Having Steam plus Blizzard’s Battlenet launcher was already pushing it in my opinion and I dropped them too after Overwatch 2. (Which, hilariously, is also now available on steam anyway).

        • to disagree slightly: there were many different stores and lunchers before Epic even existed. Apart from Steam I have bought games and other digital goods on Gog, Humble and the now- extinct Desura. While totally avoiding the stores from companies as Ubi or Ea because they just suck.
          Having an addititional account wasn’t the big issue. There were already attemts to integrade several libs into one launcher, and if not you can at least run the start commands for that games out of steam.
          What was sucking from the beginning was that arrogance of this sweeny guy, his promises of hot air, and his telling us of being the great saviour for all developers - while we as paying custemers were fed up with this bad launcher that is still missing every user interaction.
          In the end not even the developers have profited from the store. Sales are not as promised, and in order to release a game on this platform sweeny blackmails you to give away older titles for free.

      • I could be wrong, but I believe Epic or Sweeney threw something like that around about Steam’s pricing model. Or maybe it was just an Internet thing. Regardless, the idea floated was that the only reason Steam took such a cut was it’s monopolistic powers. What I believe jaden is trying to say is that that line of reasoning is being shown to be bullshit and that Steam takes that much so it can be profitable.