•  Rentlar   ( @Rentlar@beehaw.org ) 
    link
    fedilink
    English
    1
    edit-2
    1 year ago

    I’ve been waiting a while for this news update! Looks like cargo train transport is going to be slightly modified, with storage depots and the ability to create your own cargo transport lines. I say that’s better than the automatic trainspawning in CS1, my tracks were clogging up from all the freight transport. Still no ability to charge delivery fees which is unfortunate.

    Exciting to see you can have bus-only pathways, I’m curious to see in the city service dev diary if they will introduce roads only traversable by garbage trucks and emergency vehicles, like in the Traffic Manager mod.

    There also was a hint at milestone points and a skill tree system for new tech development, seeing min-maxed cities (state-of-the-art tourism but everyone graduates after elementary school, as an example) will be a lot of fun.

    •  Mermitian   ( @Mermitian@lemm.ee ) OP
      link
      fedilink
      English
      21 year ago

      Definitely would love to have service vehicle roads in the base game. And the combination of the old milestone system with unlock points sounds intriguing.

      I got major Transport Fever vibes from this update, which in my opinion is very good news as I love that game!

      • I love Transport Fever so much! That developer really listens well to the fanbase and have added amazing gameplay features throughout development.

        Can’t wait for more info, I am having a tough time resisting the pre-order button.