• The Vision product is a more like a monitor than AR glasses you wear all day. It makes nods to the practicality of strapping a monitor to your face: you can unplug, slide the battery in your pocket, stand up and walk into a different room to get something without disengaging from the monitor. If someone wants to chat, you can fade in reality and let them see your eyes so that the two of you can more comfortably (we’ll see about this!) exchange a few words.

    Without things like that, strapping a monitor to your face to get great eye tracking, immersive photos/video, and the giant digital canvas for your application windows might prove too inconvenient. For example, needing to pull the goggles off to answer a quick question from someone else in the room could make the whole endeavor not worth the hassle in some settings. If those settings turn out to be popular (e.g. using this at work in an office), then Apple is one step ahead.

    I think that AR glasses you wear when out and about will be a different product. Admittedly, the photography aspect of Vision is a tentative move in this direction. I think it’s being positioned more as a thing where you’d pull it out to capture a particular scene, then put it away again, rather than something you’d wear for an entire outing (the battery life largely precludes such a use, after all). I don’t think it’s a great fit for this now as it seems like it’d require the equivalent of a camera bag to bring with you, but undoubtedly some people will capture some amazing images.