Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkcross-posted to: gaming thanks_shakey_snake ( @thanks_shakey_snake@lemmy.ca ) Gaming@lemmy.ml • 10 months ago message-square77fedilinkarrow-up1349
arrow-up1349external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com thanks_shakey_snake ( @thanks_shakey_snake@lemmy.ca ) Gaming@lemmy.ml • 10 months ago message-square77fedilinkcross-posted to: gaming
minus-square Malta Soron ( @maltasoron@sopuli.xyz ) linkfedilink3•10 months agoCouldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
minus-square Otome-chan ( @Otome-chan@kbin.social ) linkfedilink1•10 months agoyes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.
Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.
yes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.