• As is tradition.

    There are built in ways to bring them back, and make the players aware that Barovia has an unconventional relationship with death. This is an opportunity more than a problem, and a good early warning system if your players are not ready for that kind of story.

    • I actually did this. 3 players have accepted dark gifts and come back to life. I’m also using Lunch Break Heroes suggestions, and making it so that each time they use their gift they loose a bit of their soul. If they keep using it, eventually they’ll loose it entirely and their souless body will start trying to go to the amber temple.