I’ve used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I’ve been doing compute shaders in unity, and now I can offer that in my work. For Godot I’m not even sure if it supports them.
I’ve used Godot for quite a while. The thing is that for my job I do unity gigs and so I like it when my knowledge transfers over easily from my private work. For example laat year I’ve been doing compute shaders in unity, and now I can offer that in my work. For Godot I’m not even sure if it supports them.
It does!
Ah nice. I’ve made my (Libre) project mostly engine agnostic so I could switch it to Godot later.