This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • I gotta ask, considering the “per install” pricing, what exactly is an installation in the eyes of Unity?

    A game download? In which case would a cancelled and restarted download result in two installations being logged?

    Is it an API call during first start-up? What would keep malicious actors from simply modding their game to repeat this call a thousand times?

    What about pirated copies? Do they count as being “installed”?