Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
The one thing I could never figure out was Hard Mode. Every boss just had a zillion hp and the only way I could kill anything was by creating a purpose-built boss killing room.
Maybe I was just bad at the game, but I didn’t like Hard Mode.
On the other hand, I liked the game well enough to 100% what was available in normal mode at the time, so I obviously really enjoyed it and got a lot of play time.
No idea about her mode, I only played through it twice. Once was a first play through which I sunk a ton of hours into. The second time, I brought all my gear over and just did a boss rush basically.
No idea about her mode, I only played through it twice. Once was a first play through which I sunk a ton of hours into. The second time, I brought all my gear over and just did a boss rush basically.
The one thing I could never figure out was Hard Mode. Every boss just had a zillion hp and the only way I could kill anything was by creating a purpose-built boss killing room.
Maybe I was just bad at the game, but I didn’t like Hard Mode.
On the other hand, I liked the game well enough to 100% what was available in normal mode at the time, so I obviously really enjoyed it and got a lot of play time.
So, agreed! Great game. Great dev.
No idea about her mode, I only played through it twice. Once was a first play through which I sunk a ton of hours into. The second time, I brought all my gear over and just did a boss rush basically.
Never tried hard mode.
No idea about her mode, I only played through it twice. Once was a first play through which I sunk a ton of hours into. The second time, I brought all my gear over and just did a boss rush basically.
Never tried hard mode.