Unity U-turns on controversial runtime fee and begs forgivenesstechcrunch.comexternal-linkcross-posted to: hackernews@derp.foo BrikoX ( @BrikoX@lemmy.zip ) Gaming@lemmy.zipEnglish • 10 months ago message-square9fedilinkarrow-up149
arrow-up149external-linkUnity U-turns on controversial runtime fee and begs forgivenesstechcrunch.com BrikoX ( @BrikoX@lemmy.zip ) Gaming@lemmy.zipEnglish • 10 months ago message-square9fedilinkcross-posted to: hackernews@derp.foo
minus-square Echo Dot ( @echodot@feddit.uk ) linkfedilinkEnglish3•10 months agoSomebody was pointing out the other day they have about 7,000 employees, why? I cannot understand what they must all do.
minus-square blindsight ( @blindsight@beehaw.org ) linkfedilinkEnglish2•10 months agoA lot of those employees must be client-facing/sales/ads, I would think? I don’t think game engines generally have large teams, but maybe I’m wrong.
Somebody was pointing out the other day they have about 7,000 employees, why? I cannot understand what they must all do.
A lot of those employees must be client-facing/sales/ads, I would think? I don’t think game engines generally have large teams, but maybe I’m wrong.