SteamOS 3.6 is live on the “main” update channel, and it is very buggy. (Note: the most bleeding edge update channel is called main. 3.6 is only live on the “main” channel, not any of the stable or beta channels).

I had switched to main to get 3.5 early, and 3.5 had spent so much time in the main channel that it’s been very stable for the last few months. However 3.6 has been rough, game mode would crash and restart everytime a decky plugin did something, and it broke my desktop mode completely. I’ve downgraded to beta-candidate (which is still 3.5) and things are much better.

I know that staying off the most bleeding edge update channels if you want a stable experience is common sense, but I think a lot of people got impatient for 3.5 and may have been lulled into a false sense of security by how stable the 3.5 main update builds were recently.

  • Side note but I was using the stable build but was forced to push up to the beta build because of a stupid bug where using remote play from a desktop would cause controllers to send double inputs for some reason. I tested multiple controllers and even a keyboard, all duplicated inputs.

    It blew my mind that a hot fix wasn’t sent out. That’s a pretty big feature to break in a stable branch. I know it wasn’t everyone’s problem but still. I’m not sure what’s going on with the software stuff right now.