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 Joe Klemmer   ( @JoeKlemmer@lemmy.myserv.one )  to Game Development@programming.dev · 2 years ago

Choosing Defold for Steam games production

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Choosing Defold for Steam games production

 Joe Klemmer   ( @JoeKlemmer@lemmy.myserv.one )  to Game Development@programming.dev · 2 years ago
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The story of Luden.io https://defold.com/2023/09/07/Defold-x-Luden-io/ #GameDev

  •  MJBrune   ( @MJBrune@beehaw.org ) 
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    2 years ago

    deleted by creator

    •  Joe Klemmer   ( @JoeKlemmer@lemmy.myserv.one ) OP
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      2 years ago

      I agree. But it has a strong following. If you prefer coding in lua, it’s not a bad option.

    •  Gamma   ( @GammaGames@beehaw.org ) 
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      2 years ago

      Iirc access to the console SDK usually has costs associated, so I’m assuming that fee to Defold covers those costs. With the current tooling there doesn’t seem to be much way around it

      •  MJBrune   ( @MJBrune@beehaw.org ) 
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        •  Gamma   ( @GammaGames@beehaw.org ) 
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          2 years ago

          You’re right, I was wrong. Still Ssounds pretty standard to me though , Godot ha the same restriction and that’s why they’re working on console support as W4.

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