On Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire)caseyyano.medium.comexternal-link TheLongPrice ( @TheLongPrice@lemmy.one ) Game Development@programming.dev • 1 year ago message-square2fedilinkarrow-up17
arrow-up17external-linkOn Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire)caseyyano.medium.com TheLongPrice ( @TheLongPrice@lemmy.one ) Game Development@programming.dev • 1 year ago message-square2fedilink
minus-square thepaperpilot ( @thepaperpilot@beehaw.org ) linkfedilink3•1 year agoThat’s a pretty glowing review! Particularly liked the part about tscn format being git compatible. Easily one of my biggest frustrations with unity was merging scenes
minus-square TheLongPrice ( @TheLongPrice@lemmy.one ) OPlinkfedilink1•1 year agoI’ve had a good time with tscn in git as well (on a solo project to be fair)
That’s a pretty glowing review! Particularly liked the part about tscn format being git compatible. Easily one of my biggest frustrations with unity was merging scenes
I’ve had a good time with tscn in git as well (on a solo project to be fair)