Nvidia has included a couple of Wayland fixes in at least their 3 most recent driver updates, so hopefully they are taking this seriously and are committed to getting issues on their end fixed.
I haven’t used Wayland with my Nvidia rig, but it sounds like they still have a ways to go even with the most recent fixes.
I mean, Nvidia has absolutely no interest in Wayland. Any effort they put into supporting it will net them zero benefits. The fact they changed their initial stance and are supporting it at all is actually surprising.
My guess would be that Wayland has finally got to a place where said effort is finally small enough for Nvidia to make with minimal investment – like, one or two developers working on it part time.
Nvidia has included a couple of Wayland fixes in at least their 3 most recent driver updates, so hopefully they are taking this seriously and are committed to getting issues on their end fixed.
I haven’t used Wayland with my Nvidia rig, but it sounds like they still have a ways to go even with the most recent fixes.
Sometimes I wonder what the big hold-up was. I remember NVIDIA wanted one type of renderer while the rest working on Wayland went the other way.
I mean, Nvidia has absolutely no interest in Wayland. Any effort they put into supporting it will net them zero benefits. The fact they changed their initial stance and are supporting it at all is actually surprising.
My guess would be that Wayland has finally got to a place where said effort is finally small enough for Nvidia to make with minimal investment – like, one or two developers working on it part time.
Which means OP shouldn’t hold their breath.