kids would rather have subscriptions and in-game currency [children of the ages 10-17, with 59% of girls and 86% of boys plan to ask for video game gifts for the holidays (not actual videogames]web.archive.orgexternal-link alessandro ( @alessandro@lemmy.ca ) cake PC Gaming@lemmy.ca • 7 months ago message-square18fedilinkarrow-up142
arrow-up142external-linkkids would rather have subscriptions and in-game currency [children of the ages 10-17, with 59% of girls and 86% of boys plan to ask for video game gifts for the holidays (not actual videogames]web.archive.org alessandro ( @alessandro@lemmy.ca ) cake PC Gaming@lemmy.ca • 7 months ago message-square18fedilink
minus-square LeafTheTreesAlone ( @LeafTheTreesAlone@lemmy.ca ) linkfedilink1•7 months agoIn a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.
In a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.