It's quiet - too quiet.startrek.websiteimage The Picard Maneuver ( @The_Picard_Maneuver@startrek.website ) RPGMemes @ttrpg.network • 7 months ago message-square13fedilinkarrow-up1242
arrow-up1242imageIt's quiet - too quiet.startrek.website The Picard Maneuver ( @The_Picard_Maneuver@startrek.website ) RPGMemes @ttrpg.network • 7 months ago message-square13fedilink
minus-square Shawdow194 ( @Shawdow194@kbin.social ) linkfedilink4•7 months agoPunishing reckless players doesnt hurt sometimes
minus-square uphillbothways ( @uphillbothways@kbin.social ) linkfedilink5•edit-27 months agoDescribing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either. Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario? And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
minus-square Nepenthe ( @Nepenthe@kbin.social ) linkfedilink4•7 months agoHow would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Punishing reckless players doesnt hurt sometimes
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.