•  slembcke   ( @slembcke@lemmy.ml ) 
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    6 months ago

    I’ve been using Wayland daily for a few years (2020 at least?) on intel and AMD graphics and have had few complaints:

    1. Some games didn’t work right a few years ago. (Under Proton or otherwise. Haven’t had issues for a while)
    2. RenderDoc, a vital bit of graphics debugging software, works poorly on Wayland. (Easy fix is to force X11 for QT via QT_QPA_PLATFORM=xcb)
    3. Had some issues with mixed integrated/NVidia graphics on a laptop I was using for a demo once.
    4. Covering or otherwise hiding a Wayland window blocks a program’s graphics thread. This is sometimes problematic.
    5. VR development had issues a while ago? (This was for work. It just… stopped working at some point. Dunno if it was a Linux, SteamVR, or Unity3D issue. My work machine mostly runs Windows 10 now as a result. Oh well.)
    6. Screen recording didn’t work well a while ago… (continued)

    Overall, it’s just worked great though!

    My anti-complaints:

    1. Mixed refresh rates on monitors “just works” now. (I have a 1080@144 for gaming, and a 4k@60 for work)
    2. Video frames don’t have half drawn content. (ex: when resizing windows), except on XWayland stuff
    3. Video tearing has basically disappeared.
    4. Video timing issues seem to be improved.
    5. Input handling for keyboard layouts has improved.
    6. Screen recording in Wayland is way better than it ever was on X11 now. I do this a lot to share gamedev stuff I’m working on.