- Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan.
- The company said it is unable to “reasonably estimate the costs and charges in connection with this reduction, which it expects will be substantially incurred in the first quarter of 2024.”
- In October, John Riccitiello retired as Unity’s CEO, while former Red Hat CEO James Whitehurst became interim CEO.
Still boggles my mind that Unity has 7700 employees. It’s funny how Godot while having only 10(?) developers is considered good alternative for Unity.
I was digging into it because that baffled me.
It looks like Unity Software provides a lot of services related to Unity and Cloud usage of the engine. I’m guessing this is a ton of consultants.
Godot is being pushed as an alternative for indie developers who likely weren’t using those services. Those services are likely being used by developers making more mainstream games like Pokemon Go and Call of Duty Mobile.
Most of their employees are likely in that realm and marketing/sales
Hoping it’s not a mistake but I’m early enough in my career I’m still prepping for my first indie game and I’m currently pivoting to godot. I want to make pc and mobile titles, and I was already upset over how unity treated their customers and now they’re laying off 25%… I’d rather try something else while I have time to learn