In an interview with IGN, Dragon’s Dogma 2 director Hideaki Itsuno defends his game’s lack of unrestricted fast travel …

  • I liked Just Cause 3 because I don’t even remember if there was fast travel, I just enjoyed moving around the map even if I wasn’t going to do any missions, also for the records of gliding and parachuting.

    Now, Starfield has a great way of travel, but its fast travel is just teleporting. If you could at least enter the atmosphere of the planets you wouldn’t need to teleport to every freaking place. Teleporting defeats all the effort put in customizing your ship.