The magician, master of the Rift, the ZA WARUDO frame - Limbo!

Release date: 2014-10-24

Passive: Limbo has access to the Rift plane, accessible by pressing the Roll keybind.
Banish - Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.
Stasis - Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.
Rift Surge - Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.
Cataclysm - A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints are awarded from The Limbo Theorem quest.

  •  Keegen   ( @Keegen@lemmy.zip ) OP
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    10 months ago

    I mentioned before that Limbo is my nr.1 frame I would like to see reworked. It’s pretty clear his kit just doesn’t align with how DE wants their game to be played. He is the ultimate feast-or-famine frame, either an absolute god untouchable by anything, or a paper thin magic man that cannot accomplish anything. He’s gotten noticeably worse since the Eximus rework, but it’s not like there weren’t plenty of random enemies that just straight up ignored his entire mechanic before. The big problem is that his whole core mechanic, Rift, is really disruptive to gameplay. Being able to arbitrarily phase objectives or allies into a whole another plane, making them untouchable, is broken. But allowing enemies to ignore the Rift leads to it being useless, as they can strike you in the Rift while you cannot hit them back without leaving the safety of your pocket plane. I don’t know how to fix Limbo without completely scrapping his entire identity, but the poor magic man needs a touch-up.