• I don’t know, if I had to guess it’s probably the return to world campaign.

        With the announcement of the next monster hunter game, which is being made by the same team as world (so likely it’s going to be very similar to world) Capcom started advertising world again and that shot it up to daily peaks of ~160K concurrent players for a while.

      • I agree. I noticed in the U.S. World has a very large base of the realism crowd that got brought in because of the Sony/MS console release. I like both aesthetics, but I also value a gameplay loop I enjoy - Rise reminds me of old MH and World gameplay is just a tad tedious at the endgame for me.

        There’s also a pretty large modding scene for World, although I don’t know how that fares for the Steam Deck. I will say though, both Rise and World run really well, Rise obviously just a little smoother but not to say that World runs poorly by any means.

        I’d be interested in seeing how many of the players were new, returning, or been playing all along