In regards to point 2, this is very true. Apps that are free or freemium on Android are often subscription on iOS. I wonder if a part of it is the higher costs of requiring a Mac to develop the app (and iPhone to test it), and any app store differences that may account for this. Big companies can handle this, but for little guys it’s a barrier to entry
Apple users are more willing to pay for apps. So if you’re a dev and you want to release a paid app, iOS is the platform of choice. So more devs release paid apps on iOS, so iOS becomes the platform with more paid apps. So users are more used to pay for apps. So paying for apps is normalized, so Apple users are more willing to pay for apps.
In regards to point 2, this is very true. Apps that are free or freemium on Android are often subscription on iOS. I wonder if a part of it is the higher costs of requiring a Mac to develop the app (and iPhone to test it), and any app store differences that may account for this. Big companies can handle this, but for little guys it’s a barrier to entry
I think it’s also a chicken-or-egg question:
Apple users are more willing to pay for apps. So if you’re a dev and you want to release a paid app, iOS is the platform of choice. So more devs release paid apps on iOS, so iOS becomes the platform with more paid apps. So users are more used to pay for apps. So paying for apps is normalized, so Apple users are more willing to pay for apps.
Etc. etc. etc.
#2 I am a developer, the reason for this is that publishing an app in App Store is not free unlike in Android where it’s a one time payment.