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Personally, I’d like to see improvements to how the game engine handles modern street design with car removal policies. There’s no way to make a car-free street in the first game, and the way it models cyclists is very tacked-on and not given the attention it deserves. The last game, and SimCity games before it, also intentionally don’t model parking realistically, and it would be nice to have as an option. The reason they don’t do so is because parking is decidedly ugly and takes up an unbelievable amount of square mileage in a real city. However, parking has major implications on all sorts of things, and it would be nice to see it available in the simulation.
Asking as someone who only played this game both casually and briefly; what are the new features you’re looking forward to in this?
Personally, I’d like to see improvements to how the game engine handles modern street design with car removal policies. There’s no way to make a car-free street in the first game, and the way it models cyclists is very tacked-on and not given the attention it deserves. The last game, and SimCity games before it, also intentionally don’t model parking realistically, and it would be nice to have as an option. The reason they don’t do so is because parking is decidedly ugly and takes up an unbelievable amount of square mileage in a real city. However, parking has major implications on all sorts of things, and it would be nice to see it available in the simulation.