Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
Back in 2002, Morrowind was a stuttering mess for basically every player. Back then, you’d use FPS optimizer, which increased and decreased your view distance according to your FPS, and absolutely everybody had the fog right under their nose in Balmora. And still it was played and loved.
I think we will be okay with 30 fps in a Bethesda game.
Back in 2002, Morrowind was a stuttering mess for basically every player. Back then, you’d use FPS optimizer, which increased and decreased your view distance according to your FPS, and absolutely everybody had the fog right under their nose in Balmora. And still it was played and loved.
I think we will be okay with 30 fps in a Bethesda game.