Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'www.pcgamer.comexternal-link mr_MADAFAKA ( @mr_MADAFAKA@lemmy.ml ) Steam@lemmy.ml • 4 months ago message-square85fedilinkarrow-up1304
arrow-up1304external-linkTim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'www.pcgamer.com mr_MADAFAKA ( @mr_MADAFAKA@lemmy.ml ) Steam@lemmy.ml • 4 months ago message-square85fedilink
minus-square kingthrillgore ( @KingThrillgore@lemmy.ml ) linkfedilink22•4 months agoI do think Valve could drop it to 25% and not lose much sleep over their coffers.
minus-square Johanno ( @Johanno@feddit.de ) linkfedilink27•4 months agoI mean I don’t know how much money steam is banking, but they provide quite a good service for their share. Max download rates at all times (almost). Amazing steam overlay. Online gaming. Online saves. Workshop. Linux support. And many more. Some of that epic has too but in comparison epic launcher is shit.
minus-square Armok: God of Blood ( @ArmokGoB@lemmy.dbzer0.com ) linkfedilink5•edit-24 months agoI think Steam’s cut should probably be something like 0.05 * (log(x) + 1) where x is number of copies sold.
minus-square Cabunach ( @Cabunach@lemm.ee ) linkfedilink1•4 months agoYou mean that games need to have 100 000 copies sold to get to the 30% cut?
minus-square Armok: God of Blood ( @ArmokGoB@lemmy.dbzer0.com ) linkfedilink7•4 months agoYes. It would mean that small indie games with low sales wouldn’t be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.
I do think Valve could drop it to 25% and not lose much sleep over their coffers.
I mean I don’t know how much money steam is banking, but they provide quite a good service for their share.
Max download rates at all times (almost).
Amazing steam overlay. Online gaming. Online saves. Workshop. Linux support.
And many more. Some of that epic has too but in comparison epic launcher is shit.
I think Steam’s cut should probably be something like
0.05 * (log(x) + 1)
where x is number of copies sold.You mean that games need to have 100 000 copies sold to get to the 30% cut?
Yes. It would mean that small indie games with low sales wouldn’t be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.