The World Health Organization recognizes videogame addiction as a disorder, and the American Psychiatric Association says that the question of whether or not videogames can be addictive is “still being debated,” but that "early evidence suggests that videogames are one of the most addicting technologies around
Its clear that games can be addictive and the concept of „whale fishing“ is openly discussed in terms of game design. Obviously, the weakest of us in terms of addiction make the standard because its those who are harmed.
Obviously, cash shops should be banned in games immediately.
They try to make balantro a 18+ game because it resembles a card game. Meanwhile fifa is for 3+ year old and it’s just a card oprning game where they fish money from some sad football fans and children. I have no faith in anyone in charge of that
I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!
Addiction is a neuropsychological disorder characterized by a persistent and intense urge to use a drug or engage in a behaviour that produces natural reward, despite substantial harm and other negative consequences.
If you employ psychologists and other specialists to design something for maximum retention, you‘re not making something „entertaining“, you‘re tricking the brain into a loop.
We could discuss this endlessly but suffice it to say that there are techniques for retention that dont make an experience necessarily better but more captivating. Infinite scrolling is a very simple example. i bet some game designers could shine a pretty bright light on this if they stumble across this thread.
I could abstract this to the real world like so: two people can speak exactly the same text but one cares if their audience is getting tired and stops, the other one speaks a little louder and turns on some more lights. I‘m pretty sure you will get a significantly longer retention despite the quality being the exact same.
And this is why methods for retention need to be carefully screened and regulated.
Have to strongly disagree. Having to constantly reload entire pages of content is incredibly annoying. The only reason it makes people want to quit is because it’s annoying.
The fact that you chose that specific example, one that I think is plainly wrong, just goes to show that the discussion is not as simple as you or other people make it out to be, and that any regulation around this will most certainly ensure that future games are shittier.
I dont like you stating things as if they were an objective truth. It is your opinion that infinite scrolling is “good” or whatever you wanted to say. But it is a retention method and not just a QoL feature. There are articles explaining this and some websites have expressly disabled it because it leads to problems for people who are vulnerable.
Its clear that games can be addictive and the concept of „whale fishing“ is openly discussed in terms of game design. Obviously, the weakest of us in terms of addiction make the standard because its those who are harmed.
Obviously, cash shops should be banned in games immediately.
Upvoted specifically for that last part.
They try to make balantro a 18+ game because it resembles a card game. Meanwhile fifa is for 3+ year old and it’s just a card oprning game where they fish money from some sad football fans and children. I have no faith in anyone in charge of that
I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!
I mean, it’s a legitimate question:
What is addiction, and how does it differ from just “really entertaining”?
I’ve got several thousand hours in Rocket League but I wouldn’t say that I’m addicted to it.
If you employ psychologists and other specialists to design something for maximum retention, you‘re not making something „entertaining“, you‘re tricking the brain into a loop.
We could discuss this endlessly but suffice it to say that there are techniques for retention that dont make an experience necessarily better but more captivating. Infinite scrolling is a very simple example. i bet some game designers could shine a pretty bright light on this if they stumble across this thread.
I could abstract this to the real world like so: two people can speak exactly the same text but one cares if their audience is getting tired and stops, the other one speaks a little louder and turns on some more lights. I‘m pretty sure you will get a significantly longer retention despite the quality being the exact same.
And this is why methods for retention need to be carefully screened and regulated.
Have to strongly disagree. Having to constantly reload entire pages of content is incredibly annoying. The only reason it makes people want to quit is because it’s annoying.
You can disagree. That doesnt make it invalid. Also, the point I‘m making still stands.
I didn’t say or imply that it was invalid.
The fact that you chose that specific example, one that I think is plainly wrong, just goes to show that the discussion is not as simple as you or other people make it out to be, and that any regulation around this will most certainly ensure that future games are shittier.
I dont like you stating things as if they were an objective truth. It is your opinion that infinite scrolling is “good” or whatever you wanted to say. But it is a retention method and not just a QoL feature. There are articles explaining this and some websites have expressly disabled it because it leads to problems for people who are vulnerable.
You’re the only one doing that.
So you agree that it’s both?
You can see from the downvotes that you‘re being trolly but not fun.
I guess we just agree to disagree and go our seperate ways now.
Have a good one.
Many UX people disagree with you. Here’s a discussion on it, including the guy who invented infinite scroll:
https://bootcamp.uxdesign.cc/how-the-invention-of-infinite-scrolling-turned-millions-to-addiction-3096602ef9af
And it worked 🤷
You’re making my point for me.