This game was my first jrpg as a kid. Well after Mario rpg and Pokémon. But I guess it always classified it different as it was a more serious game.

I was really young so it’s cool to play it now and better understand the story.

But I did not remember the battles being so long. It seems that every encounter so far has been a really long experience.

I just graduated seed training, so not to far into the remake. Im not worried about spoilers as I’ve played through this game when it was new, and watched a speed run of it a few years ago.

  • FFVIII is a strange one. Once you get into junctioning and card modding enemies / refining cards into junction materials, the game breaks wide open, and encounters become optional.

    Not even kidding. One of the GFs lets you reduce encounter rates, or even turn them off. Since all enemies out-scale you as you level up, it’s actually best to never fight, and just junction to increase stats.

    It’s bizarre, but I actually liked playing it. Interesting change of pace to make a beeline through the story with the game’s own systems. I don’t like using exploits in games, but FFVIII isn’t quite the same, since it kinda… encourages it?

    It’s one of the best games I’ve played that I can’t recommend to anyone.

    • I got every character to level 100 and iirc eventually the scaling tilts back in your favor. Like I think the enemies hit a cap around level 80 or something. At least that’s how I remember it, it’s been a long time since I played it. Always thought it was weird that level cap was 100 instead of 99 like literally every other FF game before or since.