'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-link alessandro ( @alessandro@lemmy.ca ) PC Gaming@lemmy.ca • 6 months ago message-square4fedilinkarrow-up156
arrow-up156external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.com alessandro ( @alessandro@lemmy.ca ) PC Gaming@lemmy.ca • 6 months ago message-square4fedilink
minus-square ISOmorph ( @ISOmorph@feddit.de ) linkfedilink19•6 months agoI don’t get the statement “burnout has replaced crunch as primary hazard”. That’s like saying humidity has replaced water as the primary reason for rust.
minus-square LoamImprovement ( @LoamImprovement@beehaw.org ) linkfedilink1•6 months agoYeah, like stress casualties due to crunch have been a thing for a long time.
I don’t get the statement “burnout has replaced crunch as primary hazard”. That’s like saying humidity has replaced water as the primary reason for rust.
Truth
Yeah, like stress casualties due to crunch have been a thing for a long time.