Why wouldn’t agents in video games be AI, though? Things like are pathfinding, search, and behaviour trees are commonly used for agents in games, and in computer science these are widely considered to be artificial intelligence techniques. It’s unlikely that you would find a CS textbook calling the Fast Fourier Transform AI though, or things like Bresenham’s Line Drawing algorithm.
Absolutely. I wouldn’t call Bresenham AI. In some contexts, like games, I might call A* search AI. But to someone from the Victorian era who paid people to compute taylor series by hand, something basic and flexible like a microprocessor which can run bresenham or FFT or etc. etc. … might have been seen as artificial intelligence. Using a machine to solve a problem that normally requires human brainpower.
Why wouldn’t agents in video games be AI, though? Things like are pathfinding, search, and behaviour trees are commonly used for agents in games, and in computer science these are widely considered to be artificial intelligence techniques. It’s unlikely that you would find a CS textbook calling the Fast Fourier Transform AI though, or things like Bresenham’s Line Drawing algorithm.
Absolutely. I wouldn’t call Bresenham AI. In some contexts, like games, I might call A* search AI. But to someone from the Victorian era who paid people to compute taylor series by hand, something basic and flexible like a microprocessor which can run bresenham or FFT or etc. etc. … might have been seen as artificial intelligence. Using a machine to solve a problem that normally requires human brainpower.