A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”
A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”
The company wouldn’t be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.
Wat
Building a whole cloud backend is not a few hours work.
Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code
Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.
Ask any professional senior software developer if they ever maintained an existing or new codebase and made the mistake of thinking "oh easy! it’s just a matter of doing this or that and changing a couple of small things. Won’t take longer than <small>. " Then ask them how long it really took.
Post results here for our amusement :)</small>
My few hours comment was never exact for a reason, but it reasonably conveys that the work requires is trivial in the full game development cycle and not an insurmountable task that will bankrupt game developers like you try to do.
Hah.