The electrifying ballerina, walking Tesla Coil, the other electricity themed frame - Gyre!
Release date: 2022-04-27
Passive: Gyre’s abilities gain a flat 10% Critical Chance per active Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.
Arcsphere - Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon - Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace - Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell - Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Acquisition: Component and main blueprints can be acquired from The Holdfasts’ bounties on the Chrysalith.
Primed Redirection on Pillage is super comfy now, since you’re basically always at your 2.5s shieldgate.
I know it works well, I just personally really dislike the concept of shieldgating. what do you even dump in favor of pillage, her #1 ability?
Yeah, while it’s a powerful nuke, it works best with her 2. It also has redundancy with her 4 in that both are “deal electric damage”. I’ve tried replacing her 2, but the utility of an absolutely massive grouping ability is too hard to pass up.
If you don’t like shield gating and want a more passive build for general play, eclipse+primed redirection+arcane aegis+adaptation passively tanks for a while, although I haven’t tried to see how far it scales. Her damage output and CC are good enough that she doesn’t actually take that much damage to begin with.
First or second power.
I dumped the second personally, I like giant shock balls more than gravity bombs I guess.