Hollow Knight: Silksong and Slay the Spire II are being made in Godot, along with a bunch of other indie games. So far it hasn’t been used for a AAA or AA game yet, AFAIK. They have a showcase on their website.
Personally, I’m excited for Road to Vostok, which was ported to Godot after the Unity debacle.
It’s not a AAA engine and doesn’t aim to be. Until that changes, I don’t see AAA games releasing on it.
But we’re living in a time where studios don’t seem to know how to make AAA games fun, so that’s fine with me. It’s much more valuable to provide indie devs with a capable engine that lets them retain more of their profits.
Looks like I was duped by this article, which claims its using Godot. I can’t find anything on the web about them switching away from Unity besides that, so I think you’re right.
Hollow Knight: Silksong and Slay the Spire II are being made in Godot, along with a bunch of other indie games. So far it hasn’t been used for a AAA or AA game yet, AFAIK. They have a showcase on their website.
Personally, I’m excited for Road to Vostok, which was ported to Godot after the Unity debacle.
It’s not a AAA engine and doesn’t aim to be. Until that changes, I don’t see AAA games releasing on it.
But we’re living in a time where studios don’t seem to know how to make AAA games fun, so that’s fine with me. It’s much more valuable to provide indie devs with a capable engine that lets them retain more of their profits.
Are you sure about Silksong? Last I heard they were still using Unity.
Looks like I was duped by this article, which claims its using Godot. I can’t find anything on the web about them switching away from Unity besides that, so I think you’re right.