efficient game design rulelemmy.blahaj.zoneimage (⬤ᴥ⬤) ( @nicknonya@lemmy.blahaj.zone ) 196@lemmy.blahaj.zone • 18 hours ago message-square23fedilinkarrow-up1355
arrow-up1355imageefficient game design rulelemmy.blahaj.zone (⬤ᴥ⬤) ( @nicknonya@lemmy.blahaj.zone ) 196@lemmy.blahaj.zone • 18 hours ago message-square23fedilink
minus-square Zwiebel ( @Zwiebel@feddit.org ) linkfedilinkEnglish62•17 hours agoThat can happen with any program, and should be a simple fix on the dev side
minus-square mogoh ( @mogoh@lemmy.ml ) linkfedilink46•17 hours agoIt is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.
minus-square I Cast Fist ( @ICastFist@programming.dev ) linkfedilink16•17 hours agoTo happen every frame without crashing the game, it’s more likely a warning ⚠️ “Warning, the texture is named 1.png instead of 1.PNG”
That can happen with any program, and should be a simple fix on the dev side
It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.
To happen every frame without crashing the game, it’s more likely a warning ⚠️ “Warning, the texture is named 1.png instead of 1.PNG”