Chloyster [she/her] ( @chloyster@beehaw.org ) M to Gaming · 1 year agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square69linkfedilinkarrow-up1120
arrow-up1120external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.net Chloyster [she/her] ( @chloyster@beehaw.org ) M to Gaming · 1 year agomessage-square69linkfedilink
minus-square perishthethought ( @perishthethought@lemm.ee ) linkfedilinkEnglisharrow-up1·1 year agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
minus-square Mrfiddles ( @Mrfiddles@feddit.nl ) linkfedilinkarrow-up1·1 year ago !To be honest, I kind of wish they just hadn’t bothered with portraying the ending. They set up such cool lore, and I didn’t really need the avant-garde film at the end. A cut to credits would’ve been fine.!<
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.