The Legend of Zelda: Tears of the Kingdom is finally smooth on PC using Nintendo Switch emulators during both gameplay and cut-scenes.

    • I have a 3060 ti and Ryzen 7 5800X3D, which, while a good CPU, doesn’t matter because the performance of the game itself is bottlenecked for CPU usage. 1440p60 constant. I paid less than $400 for the GPU from EVGA’s B-stock.

      • I find it hard to believe that you are getting 60 fps everywhere. On my 7800x3d I get substantial drops below 60 in certain areas such as lookout landing or hateno village.

        • It’s the age old discussion on how sensitive people are to those issues. Not saying it’s a bad thing but for some people, if the game runs 99,9% of the time on 4k 60fps, that’s enough. Than you have people who find an area or two that has performance dips, down to sub 30fps for a second and then they call the whole game unplayable and sub 30fps.

          I don’t think there’s a right answers to this but it explains the repeating confusing, of people making those claims. I finished TOTK on yuzu emulator and there was only one dungeon I remember with abysmal performance and it was the one where you drive around a vehicle inside a big arena. It probably runs like shit on original Switch too and I see it less of a fault of the emulator and more of the games engine.

          • Lookout Landing and Hateno village are quite substantial areas though that you come back to multiple times. And on my 7800x3d they consistently run at ~40 fps. Thanks to the dynamic fps mod that is playable and it didn’t bother me in the grander scheme of things but it’s also too big and consistent a drop not to notice. I just don’t want people to read those comments and expect everything to run at a locked 60 like they are claiming, only to be disappointed when that turns out not to be the case.