I’m so ready for the upcoming benchmarks. Proton was using FSYNC (as I understand this is a workaround until NTSYNC was implemented) already, which means that NTSYNC will not make a huge difference here with most games. To be honest, I don’t have deep understanding of this, that’s why the benchmarks are important for me to get a “feeling” how the improvements will affect.
The expectation is the ntsync is more correct than and thus will work for more programs than esync/fsync. I’d expect for games that already work well in proton there will be no noticeable change for the end user
I’m so ready for the upcoming benchmarks. Proton was using FSYNC (as I understand this is a workaround until NTSYNC was implemented) already, which means that NTSYNC will not make a huge difference here with most games. To be honest, I don’t have deep understanding of this, that’s why the benchmarks are important for me to get a “feeling” how the improvements will affect.
The expectation is the ntsync is more correct than and thus will work for more programs than esync/fsync. I’d expect for games that already work well in proton there will be no noticeable change for the end user