AH with the 16D chess amiright? Just cannot play without a crash…I mean…I enjoyed some of the offbeat bugs like getting yeeted off the board when stepping over an atomoton, or the first bombardment missions from the DS where it was pure bedlam hell… But this? Chefs kiss…the bug of all bugs! An unplayable game! THINK of the MEMES!

    • tempest ( tempest@lemmy.ca ) 
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      3 days ago

      You shouldn’t be surprised the Linux version isnt stable. I haven’t even gotten Gnomoria to run perfectly stable yet and it’s significantly less of a game.

      • Goodeye8 ( Goodeye8@piefed.social ) 
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        2 days ago

        As someone who had been playing on Linux without issues, don’t blame Linux here. The game used to run just fine about half a year ago. I don’t know how it runs now, I stopped playing when I got fed up with the developers throwing in difficulty for the sake of difficulty.

        • tempest ( tempest@lemmy.ca ) 
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          2 days ago

          I’m only “blaming” Linux in that devs rarely ever spend as much time on that version vs the Windows version.

          It’s not necessarily Linux’s fault. OP could have a driver that isn’t playing nice for all we know.

      • It has been stable since release for me on Bazzite.

        I think I had 1 CTD ever. My friends on windows are the ones that have in the past had such large problems that we had to stop playing it for a while together because their games were crashing so much lol.

      • Che Banana ( The_Che_Banana@beehaw.org ) OP
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        3 days ago

        Actually I am a bit surprised, I played on the steam deck just about since launch and then switched over…I don’t get everything on it that regular PC have and I get that but I should be at least able to play it

        • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) 
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          2 days ago

          I can try suggesting some env vars to run the game with when I’m on my PC.

          It has been running fine for months for me but I keep reading around that it’s specifically a problem with Linux, so I suspect my excessive tinkering accidentally got the game working


          wall of text

          It turns out I don’t have many env vars:

          # idk if this does anything, I haven't been using mangohud for a bit
          MANGOHUD=0
          
          # I don't even know where I found this, but I limit my games' framerates whenever I can so I use it
          DXVK_FRAME_RATE=60
          
          # This does/did actually fix an issue, where the game would stutter after a while IF YOU DON'T USE THE STEAM INTEGRATION (which is true by default if you use gamescope)
          LD_PRELOAD=""
          

          However, there’s a whole bunch of things my launcher script does.

          For one, every time it runs, I hardcoded a 1/16 chance to delete some caches - a friend of mine (on Windows) told me that deleting his shader cache fixed frequent crashes on several occasions.
          Those caches are:
          $your_steam_library/steamapps/common/Helldivers\ 2/vkd3d-proton.cache
          $your_steam_library/steamapps/common/Helldivers\ 2/vkd3d-proton.cache.write
          $your_steam_library/steamapps/compatdata/553850/pfx/drive_c/users/steamuser/AppData/Roaming/Arrowhead/Helldivers2/shader_cache (you can just nuke the entire directory)

          I also run HD2 in Hyprland (not that I would expect anyone to base their WM/DE choice entirely on a single game);

          finally, I run it with gamescope, more specifically:

          gamescope --backend wayland -F nearest -w 1920 -h 1080 -f -r 60 -o 30 -- $cmd
          # ... where `$cmd` is the array of arguments provided by Steam when you specify launch options as such: `/path/to/my-launcher.zsh %command%`
          #    (this is Zsh syntax, no quotes are needed around `$cmd` for the array to expand properly)