I grabbed a copy of the 3rd ed Basic Set, but its a little intimidating haha.

Any recommendations for me to bring to a oneshot night to show why Gurps is neat?

  •  delax   ( @delax@ttrpg.network ) OP
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    21 year ago

    Thanks! There’s sometimes too many generic systems and its hard to focus on why use one over another (still wanna try Cortex, Genesis, Fate, etc). It been a busy weekend and haven’t had a chance to really sit and read through gurps rules yet.

    Is there a big difference between 4th and 3rd? I’m guessing it’s mostly revisions/tweaks?

      • In 4e, attributes are priced more consistently than 3e. DX and IQ are always 20 points to upgrade by 1, and ST and HT are always 10.

      • 4e doesn’t have any kind of Random Characters.

      • In 4e, HP is based on ST and FP is based on HT, not the other way around.

      • In 4e, psionics is not skill-based and is relatively simpler.

      • 4e doesn’t have language skills; instead, languages are separate, and there are four levels (None, Broken, Accented, Native) rather than the full 3d range.

      • 4e Tech Levels are more consolidated and some things are different. As an example, modern day is TL8 (the digital age), rather than TL7.

      • 4e has more damage types than 3e.

      • Mental disadvantages in 4e use a ‘self-control roll’ instead of a Will roll.

    • It’s been a long minute since I’ve ran GURPS but I don’t recall any major changes between 3rd and 4th.

      Since you mentioned it though, for generic systems I think I honestly prefer Cortex. I’ve played it with medieval settings, modern, and sci-fi. I like that it uses all the dice and frequently. It’s just more fun for me to roll more dice variety. They also have a fun system where you have two health pools, one for normal damage and one for stun damage that you fall unconscious if you run out of. I thought that was neat since it allows you to more easily play that pacifist role if you want, which you don’t see too often from my experience.